![]() So Idea Factory was faced with a choice – either don’t localise it at all, or engage in some self censorship. In some European countries the classifications boards are just as strict as in Australia.įor an ultra niche release a publisher simply can’t afford to release a game unless they can maximise its reach. I don’t know if Idea Factory is releasing it in Australia, but with those original cards included it would have been refused classification. But in other markets it wouldn’t have a chance. Perhaps the game might have passed in the US. If Idea Factory left the art work in tact then it was facing Government censorship around the world. Now it must be said that I hate censorship with a passion, especially when the way censorship works in games is so unbalanced (thanks to the cultural attitude that the slightest hint of sexuality and the morality police are up in arms, but exploding heads are wholesome activities for the whole family), but I do understand why Idea Factory has done this. I’ve pasted it below verbatim for you to have a read. Over on the Idea Factory forums the fans have really exploded over this, and so Idea Factory has sent out this statement to try and explain the situation. None of the gameplay would be affected, but the art was gone. Then Idea Factory annoyed fans by admitting that it was doing a bit of self censorship, with a fair portion of the Japanese game’s art being removed for the western release. Idea Factory excited fans when it revealed that it was indeed localising ultra-niche card battler Monster Monpiece for the west. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |